Showing posts with label protection. Show all posts
Showing posts with label protection. Show all posts

Tuesday 3 June 2014

HOW TO CRACK ANY TYPE OF SOFTWARE PROTECTION

HOW TO CRACK ANY TYPE OF SOFTWARE PROTECTION






In this tutorial you will learn how to crack any type of software protection using
W32Dasm and HIEW.


IDENTIFYING THE PROTECTION:


Run the program, game, etc., (SoftwareX) that you want to crack without the CD in the
CD reader. SoftwareX will not run of course, however, when the error window pops up it
will give you all of the vital information that you need to crack the program, so be sure to
write down what it says.


CRACKING THE PROTECTION:


Now, run Win32Dasm. On the file menu open DISASSEMBLER > OPEN FILE TO
DISASSEMBLE. Select SoftwareX’s executable file in the popup window that will
appear (e.g. SoftwareX.exe). W32Dasm may take several minutes to disassemble the file.
When W32Dasm finishes disassembling the file it will display unrecognizable text; this is
what we want. Click on the String Data References button. Scroll through the String Data
Items until you find SoftwareX’s error message. When you locate it, double click the
error message and then close the window to return to the Win32Dasm text. You will
notice that you have been moved somewhere within the SoftwareX’s check routine; this
is where the error message in generated.


Thursday 10 April 2014

How to Crack CD Protections

How to Crack CD Protections



Chapters: 

1). About, Programs needed … etc.
2). The easy protection. 
3). Finding the right file – and the right error. 
4). Finding the right line number. 
5). Editing the line. 
6). Testing. 
7). Quick order list.   Here we go (again)!   


Chapter I: About, Programs needed … etc. 
Tutorial, that explains all about RiPPing except how to crack the CD  protections… so here is the other part – how to finish the RiPPing by cracking  the protection. This will help you w/ the most basic system of protection,  called C- dilla, that is the most usual one…    The programs we will use are 2: first, and decompiler – the files we will  work with are in ExE format, and we need a program that will HeX them (transfer  to 16 base, hexa, form) and locate the orders given in the code, then we will  find the line we need and change it to remove the protection with... – the  second program: we need a program that will *edit* the files, and fetch the  right line number we got using the first program… all those action are easly  done w/ the programs: Win32Dasm (the disassembler - decompiler program, added in  the dir [root/Win32Dasm]), and Hiew (the editing program added in the dir  [root/Hiew]). The programs are added to the tutorial, because I’m not so sure  you can find then on a stable location on the net, in the dir [root/programs].


Chapter II: The easy protection.  
Okay! To save you from reading this entire tutorial for nothing you’re not going  to use I made this chapter, because there is a good chance you won’t be needing  it!     Some games comes w/ protection as a files in the [/Setup] dir (or root  dir) called:  [00000001.TMP], [CLCD16.DLL], [CLCD32.DLL] and most important  [CLOKSPL.EXE]... if you see any of them delete it and the protection should  disappear (Important! delete them after making a mirror of the game on your HD,  using the info in the next chapter) … if you are still getting an error message  just keep on reading.